Thursday, 26 September 2013

PSYchic Series: EB06 Boss Review

Here’s my thoughts on the EB06 mains, including PR♥ISM-I Vert as she is a Break Ride unit. (I’ve played all of these cards at least once).


Aura Star, Coral (Series)




Bermuda △’s second ride chain. Her ride chain is similar to Genovious in the sense that her Grade 1 form, Fresh Star Coral, lets you search for her Grade 2 form, Shiny Star Coral.

Shiny Star Coral lets you bounce one unit in the front row, and if Fresh Star Coral is in the soul, a unit in the back row as well, provided that her attack hits.


Aura Star Coral’s Limit Break allows you to Soulcharge 1 and return one Bermuda △ rearguard back to your hand, after Counterblasting 2 when she attacks. The Soulcharge is useful for units like PR♥ISM-I Clear and PR♥ISM-P Celtic.


Her other skill makes her an 11k base if Shiny Star Coral is in the soul.


Overall, Coral is an okay card, her weakness, like all ride chains, being not getting a good ride. Also, her Limit Break can be used at most twice, thrice if you get a lucky heal.


Eternal Idol, Pacifica




She’s Top Idol, Pacifica’s crossride. Like all crossrides, she gets +2k when Top Idol, Pacifica is in the soul, making her a 13k base.


Her Limit Break lets you return two Bermuda △ rearguards back to your hand, and superior call another one from your deck.


For offence, you could superior call Mermaid Idol, Flute since she gets +3k during that turn if you have four or more Bermuda △ rearguards.


For defence, Diva of Clear Waters, Izumi is a must. S-Special Intercepts save lives.


After playing her for about a month, I feel that her main weakness is her Limit Break consistency. It is a one-time thing only, unless you get a heal trigger after using it or something. Therefore, you must time her Limit Break right, or run a backup Vanguard.


PR♥ISM-I Vert



This is Bermuda △’s Break Ride unit. Like all break ride units, she adds 10k to your Vanguard. Also, you get to draw a card and return two Bermuda △ rearguards back to your hand. She’s good, especially when combined with PR♥ISM-P, Labrador. She let’s you perfect your attack formation, and clear your field for PR♥ISM-P, Labrador’s Limit Break.


PR♥ISM-I, Vert can be run in most, if not all Bermuda △ builds, as she gives you an instant +1. In my opinion, she’s one of the better Break Ride units (What was Bushi thinking when they made Ashlei?! No offence).


PR♥ISM-P, Labrador



It’s the boss of the PR♥ISM archtype~

Labrador reminds me of Phantom Blaster Dragon, except that her Limit Break requires you to call 3 PR♥ISM units from your hand, not sacrifice them, in order to gain the +10k +1 crit. To successfully pull this off, you need to bounce your rearguards.


With an S-Special Counterblast, you can return one PR♥ISM unit back to your hand. This helps clear the field for Labrador’s Limit Break.


In my opinion, Labrador is a strong archtype boss, with decent support, especially with PR♥ISM-I, Vert. However, her main weakness is that if she is unable to successfully clear her rearguard circles, she cannot gain the power and critical. Meaning that if 3 of your rearguard circles have been locked, her Limit Break cannot be activated. Plus, your opponent may retire key units like PR♥ISM-I, Clear and PR♥ISM-P, Celtic. This may force you to call out triggers, which will severely affect your attack formation. Also, her Limit Break only lasts for about 2-3 turns, until she uses up all her Counterblasts, and is unable to clear her rearguard circles.


This concludes my analysis of the EB06 bosses. I hope it helps~ ^^

~Eclipse

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