Sunday, 27 October 2013

WGP 2013 Singapore Qualifiers Review: Eclipse



Disclaimer: I am not to be held responsible for any thoughts you may have about jumping out of windows for card games or tournaments etc.  

So... I snuck out of my house (climbed through a window), and camped at Changi Airport with Hasekura and the others. 

~

My Decklist (I dislike netdecking, but this is for reference purposes):

Grade 0
Ambush Dragon Eradicator, Linchu (x2)
Eradicator, Yellow Gem Carbuncle (x4)
Divine Spear Eradicator, Pollux (x2)
Eradicator, Blue Gem Carbuncle (x4) 
Eradicator, Dragon Mage (x2)
Worm Toxin Eradicator, Seiobo (x4)

Grade 1
Eradicator, Demolition Dragon (x3) 
Eradicator Wyvern Guard, Guld (x4) 
Eradicator of Fire, Kohkaiji (x3)
Steel-blooded Eradicator, Shuki (x3) 

Grade 2
Eradicator, Thunderboom Dragon (x1)
Fiendish Sword Eradicator, Cho-Ou (x2)
Eradicator, Spark Rain Dragon (x4) 
Supreme Army Eradicator, Zuitan (x4) 

Grade 3
Eradicator, Dragonic Descendant (x2)
Eradicator, Vowing Sword Dragon (x2)
Eradicator, Gauntlet Buster Dragon (x4) 

~

First Match:
Eradicators (EDD-Gauntlet) vs. Chaos Breaker Dragon Build

Despite a gradelock lasting 2 turns, I managed to push my opponent into a corner, when he was forced to eat 3 criticals from my Dragonic Descendant. However, his last two heals appeared and he double healed, forcing me to deck out by simply saying "turn end" during his turn.

Overall, this was a rather dissatisfying match, I would rather lose by taking damage than lose by decking out. 

Second Match: 
Eradicators (EDD-Gauntlet) vs. Nubatama (there's only one main build sooo) 

Well... I had a crappy hand, with 4 Grade 3s after a redraw. So I couldn't really counter the rush that my opponent subjected me to, leading to me losing the game in less than 10 minutes. 

Third Match:
Eradicators (EDD-Gauntlet) vs. Inferno-Dauntless-Dragonic Overlord THE END Build

This was a really fun match~ My opponent used Conroe as a starter, so I immediately assumed it was DOTE and adopted the appropriate countermeasure, but when he brokerode Inferno over Dauntless, I panicked. 

I actually thought I was gonna die when he killed all of my Spark Rains with Inferno, but I ended up checking a draw trigger, which let me draw a Descendant, and I won the game with his Limit Break. 

Fourth Match:
Eradicators (EDD-Gauntlet) vs. Amon "Reverse" Build 

This was an okay match, I guess. I managed to avoid misplays, as I immediately recognized the build, and started to do damage control. I burnt his starter (Greedy Hand) with Linchu so that he wouldn't get a soul advantage. 

Descendant came to me in my sixth turn, and I finished him off with a 3 crit EDD Limit Break. 

~

Yeah, the WGP was really fun (but tiring), and it was totally worth sneaking out for :)

(I really ought to be sleeping now lol. Don't learn from me kids, I'm a bad example.) 

~Eclipse

Thursday, 17 October 2013

Яeverse Chronicles: Demon Marquis, Amon "Я"




Card Effect:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose one of your «Dark Irregulars» rear-guards, and lock it] This unit gets [Power]+1000 for each «Dark Irregulars» in your soul until end of turn. If the number of «Dark Irregulars» in your soul is six or more, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[CONT](VC):If you have a card named "Demon World Marquis, Amon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

So this is my first post... my name's Kagene, and I'll be in charge of the Яeverse Chronicles, a series of articles that revolve around the units that have been corrupted by Void. 

This card is a crossride of Demon World Marquis, Amon, a card found in BT03: Demonic Lord Invasion, which was later reprinted as an SP in BT12: Binding Force of the Black Rings.

Amon Яeverse's Limit Break is a very useful one. Most of the time, you would choose to lock your Vanguard booster, since Amon gains power from each card in your soul, plus an extra critical if there are six or more cards in your soul. With the amount of support the "Amon's Follower" archtype has (eg. Amon's Follower, Hell's Draw and Amon's Follower, Heal's Deal), I doubt you will have any problems reaching six soul. 

Tips and Tricks
1. Calling Dimension Creeper onto a rearguard circle and using Demon World Marquis, Amon's Counterblast to move it into soul and retire an opponent's rearguard, then soulblasting it to soulcharge 2 more cards.
2. Combining Doreen the Thruster's and Amon's Follower, Hell's Draw's or Amon's Follower, Hell's Deal's skills to power up, since Doreen gains +3k for each card moved into the soul during your main phrase, making her a 12k booster/attacker.
3. Soulcharging in Demon World Marquis for the instant 13k base. This is pretty self-explanatory, and is extremely useful as it allows you to conserve hand and gives you ample time to set up a good attack formation.
4. Using King of Masks, Dantalian's Breakride skill to make high-powered rearguard columns. This strategy relies more on skill, as I find myself much closer to decking out when I use Dantalian.

However, if you are unable to control the soul properly, you will find yourself decking out alot. The trick that I use is to soulcharge just enough to hit a magic number, and then start pressuring your opponent with Amon Яeverse's Limt Break. 

In conclusion, this has got to be one of the most pressuring Яeverse units, with a counterblast-less cost, power (and crit) gaining skill and a 13k base (if you manage to get Demon World Marquis, Amon into your soul).

I hope you found this article useful, and all the best for the WGP Qualifiers!

Kagene, out.

Announcement: New Author

We have a new author~ ShadowSoundAppend, also known as Kagene Ryuu ^^ He is going to be helping me with the articles, and maybe we'll set up a clan guide, so you can expect more updates :)

The WGP Qualifiers for Singapore is in 9 days' time (the English version, that is) >< All the best, everyone~ Let's Vanguard!

~Eclipse

Wednesday, 16 October 2013

PSYchic Series: Magus Archtype Review



Sup, it's been awhile hasn't it. I apologise for the lack of articles, I was busy with my Pokemon Y ^^" Anyway, this article is going to feature one of the two archtypes in Oracle Think Tank, the Magus archtype.

The Magus archtype, exclusive to EB07: Mystical Magus, was first introduced in BT01. This archtype focuses more on the "Oracle" aspect of Oracle Think Tank, the "Think" being cards like Tsukuyomi and the "Tank" being cards like Koko and Battle Sister, Parfait.

I have been testplaying a Magus deck for quite some time, proxied, as I had some problems getting my hands on Pentagonal Magus (Genius Bushiroad, making the only boss of the Magus archtype a promo). It's worked quite well, downing Chaos Breaker decks and Tetra Drive decks on CFA.

Now, let's take a look at some of the main cards.

Pentagonal Magus (ペンタゴナル・メイガス)



Card Effect:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, declare the card name of an «Oracle Think Tank», and reveal the top card of your deck. If the revealed card is the card that you declared, this unit gets [Power]+5000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2)-cards with "Magus" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

As I have mentioned earlier, Pentagonal Magus is the only boss of the Magus archtype. Being a promo, it is difficult to obtain, thus, deterring people from building a Magus deck, opting for the more readily available Battle Sisters archtype. 

Pentagonal's Limit Break skill is useful for pressuring your opponent to guard, and messes with their minds, especially if you know what your second trigger is. Also, her ACT skill, an S-Special Counterblast, gives her even more power. This would probably force opponents to throw down a negate, especially if you brokerode her over Hexagonal Magus. 

Overall, this card is a good pressure unit, but I really would like more bosses for this archtype. 


Hexagonal Magus (ヘキサゴナル・メイガス)


Card Effect:
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Oracle Think Tank» rides this unit, look at three cards from the top of your deck, search for one card from among them, put it into your hand, put the rest on the top of your deck in any order, and choose your vanguard, and that unit gets [Power]+10000 until end of turn.
[CONT](VC):During your turn, if the number of cards in your hand is four or greater, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

This card combos nicely with most Oracle Think Tank bosses, giving you a +1 and allowing you to know what triggers will appear, so that you can strategise accordingly. 

However, I found out that if you keep breakriding multiple copies of her in a standard deck (4 Heal, 6 Draw and 6 Critical), you may end up decking out due to too many draws. Hence, I decided to run a balanced deck, with 4 Draw, 4 Heal, 4 Critical and 4 Stand triggers. 

Another one of the good breakrides, this card is incredibly useful in any Oracle Think Tank deck... except maybe in Koko builds due to the extra soul. 

Briolette Magus (ブリオレット・メイガス)




Card Effect:
[ACT](RC):[Soul Blast (1)] If you have an «Oracle Think Tank» vanguard, draw a card, and put this unit on the top of your deck.

When combined with Stellar Magus, you get a draw at the cost of a soulblast and a counterblast. Also, it is useful for setting up early game. 

I find that she is not that useful late game, since you would rather drive check a trigger than a Briolette, however she is pretty useful early game, especially if you have a line of Crescent Maguses boosting. She tends to empty the soul rather quickly, when it could be used to activate Battle Sister, Lemonade's unflipping skill, allowing you to S-Special Counterblast again for Pentagonal Magus.


Stellar Magus (ステラ・メイガス)




Card Effect:
[AUTO](VC/RC):[Counter Blast (1)] When this unit attacks a vanguard, if you have an «Oracle Think Tank» vanguard, you may pay the cost. If you do, declare the card name of an «Oracle Think Tank», and reveal the top card of your deck. If the revealed card is the card that you declared, put it your hand, and if it is not, choose a card from your damage zone, and turn it face up.

This is one of the most useful cards in the Magus archtype. Stellar Magus lets you free up your Counterblasts, allowing you to S-Special counterblast, and you can purposely declare an Oracle Think Tank card that is not in your deck to unflip one card (with Magus in its name to S-Special again), and power up your lines with Pentagonal Magus' and Crescent Magus' power up skills (in the former's case, she gains a critical too).

I normally use her to set up a good column, especially with Crescent Magus as a booster. She can form 18k lines or 21k lines, depending on the front row unit.

She is a must-have in a Magus deck.

Crescent Magus (クレセント・メイガス)



Card Effect:
[AUTO](RC):When this unit boosts a «Oracle Think Tank», if you have an «Oracle Think Tank» vanguard, declare the card name of an «Oracle Think Tank», and reveal the top card of your deck. If the revealed card is the card that you declared, the boosted unit gets [Power]+3000 until end of that battle.

She is handy when it comes to checking the top card of your deck, setting off a series of skills in the process, like Pentagonal's skill and more Crescent Magus' skills. A staple in a Magus deck.

In conclusion, the Magus archtype is very strong and interesting, it can actually hold out against quite a number of meta decks, including Link Joker and Raging Form Dragon.

I guess this ends my review. Please leave your opinions/suggestions in the comments section, I'm interested to hear your take :)

~Eclipse